Once the Egg Evaluator is available for use, eggs can have the gender of the monster they're containing checked and changed. Also, the number beside the plus multiplied by two is added to the limit for the maximum level for the monster. It costs more money to hatch a monster with a higher plus number than one with no plus number. The monster born will have a plus number next to it, the number generally signifying the greatness of the monster's stats, the higher being the better. The egg can then be left in the monster farm or hatched, which costs a small fee. The result of the breeding will be an egg, containing a level 1 monster which has characteristics of both parents, including skills and stats. Breeding requires one male and one female monster. So Terry sets out with his team to explore the many monster dungeons to win the tournament and rescue his sister.Īfter beating Class F in the Arena, the player can breed monsters if they are at level 10 or above at the Shrine of Starry Night, which is taken care of by the current Master Monster Tamer. If Terry wins the Monster Trainers' Starry Night Tournament, he will be granted a wish. He meets the king and receives Slib the slime, his first monster, to train. Watabou and Terry both go into the dresser and Terry then finds himself in an unknown land. The monster, Watabou, then asks Terry if he would like to find out where his sister and the kidnapper are, and to follow him to the Kingdom of GreatTree. Soon after, another monster, similar to the kidnapper, appears from the same dresser looking for Milly, but is surprised to learn that she has already been taken away. A strange monster then appears from a dresser, kidnaps Milly, and then vanishes back into the dresser he came from. When they go to bed at night, Terry gets up and goes into the next room. The game begins with young Terry and Milly living peacefully in their house, in the days before Dragon Quest VI, when Terry and Milly were just children. It generally makes quite good use of DQ staples already in place, such as character growth through battling, Travel Gates, the Monster Arena, Tiny Medals, and general progression.īreeding is one of the game's most complicated and involving aspects, and one of the player's primary motivations for continuing to play, even after having seen the ending. As he progresses, he is able to add more and stronger monsters to his collection, which stands in for usual Dragon Quest power escalation elements such as steadily strengthening spells. Collected monsters level up and grow like a character in a main-series Dragon Quest game might. It opens with Milly's kidnapping by an evil creature called Warubou, after which another called Watabou appears, explains the situation, and starts Terry off on his quest to rescue his sister.ĭQM took the monster-recruitment elements of Dragon Quest V and expanded upon them, also borrowing a few mechanics from the Pokemon series, setting the standards for what would become the " Dragon Quest Monsters series." The basic concept is that Terry, as a young boy still too weak to fight for himself, must enlist the help of various creatures to act in his stead. Whereas most game in the series focus on the adventures of a hero rising up against the forces of darkness, DQM is the much smaller-scale story of a little boy and girl, Terry and Milly, characters from Dragon Quest VI, when they were just small children. Released for the Nintendo Game Boy Color in 1999, it stars a young Terry from Dragon Quest VI as the hero. Dragon Quest Monsters (titled Dragon Warrior Monsters for the US release) is the first game in the Dragon Quest spin-off series, Dragon Quest Monsters.
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